Now consider the following an ugly floor 32x tile properly laid out is: Let’s call that example UglyWall and UglyFloor. Tiled Terrain Tool is based around a 2x2 + 3x3 tile system, and RPGM sets are based around a 2x2 + 2x2 + 4x4 tile system (oversimplification but should work well enough as an explanation). The ruleset created also treats tiles as follows even though not quite correct, 1=9, 2=C, 5=L, 6=O as per my tileset and the Remex output from below this results in a number of mismatches on some RPGM sets. I’ve also had issues where the walls will sometimes not full map on occasion but I believe that may be related to some of the tiles in use, and the speed I was trying to draw at. My personal issue with Remex created tiles versus the RPGM format is in the inability to use the terrain tool, and the automap rule requires the entire map to be filled with some tile first. The greater number of tiles allows creation of wider array of display potential, but at the cost of needing to be even width based at all times (2 blocks of 16x = 32x). It creates all of the 32x combinations possible from the 16x subtiles (perhaps the best way to describe it, RPGM Tiles are 32x based on 16x subtiles). Remex should work well enough but you won’t be able to actually use the terrain tool as already mentioned. Perhaps this isn’t something I would even do in Tiled, or I’m overthinking it. Is there any way around this or do I just take the good with the bad?Ģ - Is there a way I can build a map that will be based on 16x16 map/graphics tiles that resolve to 32x32 gameplay tiles? Being and SRPG I would like each game tile to have a particular terrain type (to determine movement and such). This has an advantage of being able to make more detailed maps, but I’m running into two problems.ġ - and I don’t think there’s anything that can be done about this, the terrain builder doesn’t seem to like terrains being defined by a set of 16 tiles (4x4) and prefers 9 (plus inside corners). At first I thought they were 32x32 and was ecstatic, but then realized the only way they can work is if they are 16x16. A few days ago I found some beautiful, free tiles for VX RPGMaker. I’m using pygame to build a 2D orthogonal strategy RPG along the lines of Shining Force. I’m not new to programming, but new to game programming.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |